----Milo Hart---
Glass :: Characters
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----Milo Hart---
Name: Milo Hart
Character Gender: Male
Character Age: 19
Race: Human
Appearance: He has black hair (he has enchanted it to appear blue) that falls over his face a little often hiding his pale blue eyes from sight. He has a fair toned skin and is thin, he is stronger than he looks. He is about 5 foot and 4 inches tall.
Class: Artificer
Biography: He is an extremely gifted artificer. His parents died in a house fire when he was 10, the blaze was started by his own spell work (whether he intended to do it or not is something he refuses to tell). Soon after the fire he changed his last name to Hart in honor of Theo Hart. at the age of 11 he took Stone Heart's entrance exam and passed with flying colors. He excels at creating animates and performing complex rituals.
Persona: Milo is constantly searching for artifacts and tomes in order to become more powerful. He is cold, calculating and prideful, He does not like to loose. Despite the many resources he gets from Stone Heart he still pursues more, whether through the black market or by hiring people to seek out artifacts for him.
Memoir: Milo is skilled at manipulating fire to his will, weather he uses this to forge metal, or as a fire attack is up to him.
Basic clothing: He wears a white leather coat lined with black fur over his blue vest and white shirt. His pants are black. He also wears a pair of goggles around his neck.
Character Gender: Male
Character Age: 19
Race: Human
Appearance: He has black hair (he has enchanted it to appear blue) that falls over his face a little often hiding his pale blue eyes from sight. He has a fair toned skin and is thin, he is stronger than he looks. He is about 5 foot and 4 inches tall.
Class: Artificer
Biography: He is an extremely gifted artificer. His parents died in a house fire when he was 10, the blaze was started by his own spell work (whether he intended to do it or not is something he refuses to tell). Soon after the fire he changed his last name to Hart in honor of Theo Hart. at the age of 11 he took Stone Heart's entrance exam and passed with flying colors. He excels at creating animates and performing complex rituals.
Persona: Milo is constantly searching for artifacts and tomes in order to become more powerful. He is cold, calculating and prideful, He does not like to loose. Despite the many resources he gets from Stone Heart he still pursues more, whether through the black market or by hiring people to seek out artifacts for him.
Memoir: Milo is skilled at manipulating fire to his will, weather he uses this to forge metal, or as a fire attack is up to him.
Basic clothing: He wears a white leather coat lined with black fur over his blue vest and white shirt. His pants are black. He also wears a pair of goggles around his neck.
Last edited by Leon on Sun Feb 14, 2010 3:06 pm; edited 3 times in total
Index
equipment:
Ritual book (heavily enchanted)
Achalite en-crested rings
Artificer's goggles
Dancing daggers (x3)
Rapier
$250 (in wallet)
Chalk
Alchemist's Pack
items:
Ritual book (heavily enchanted)
Achalite en-crested rings
Artificer's goggles
Dancing daggers (x3)
Rapier
800000$ (in private bank)
Residence near the waterfront.
Assorted mechanical elements, tools and devices.
Assorted books and scrolls (science, magic, history, philosophy and fiction)
Potion/alchemy supplies
Alchemist's Pack
Abilities:
Infuse
Assemble
Disassemble
Animate
Ritual book (heavily enchanted)
Achalite en-crested rings
Artificer's goggles
Dancing daggers (x3)
Rapier
$250 (in wallet)
Chalk
Alchemist's Pack
items:
Ritual book (heavily enchanted)
Achalite en-crested rings
Artificer's goggles
Dancing daggers (x3)
Rapier
800000$ (in private bank)
Residence near the waterfront.
Assorted mechanical elements, tools and devices.
Assorted books and scrolls (science, magic, history, philosophy and fiction)
Potion/alchemy supplies
Alchemist's Pack
Abilities:
Infuse
Assemble
Disassemble
Animate
Last edited by Leon on Thu Feb 18, 2010 7:27 pm; edited 5 times in total
Ritual Book
Ritual Book (heavily Enchanted)
This is book serves as both a magic tool and a scientific journal to Milo. It is filled with detailed designs for constructs, weapons, and machines as well as the complex rituals that he has recorded in it, many of which were created by him.
Effects: The item is a book. Through enchantments he has made the book readable only to those that have his permission. The book has infinite pages and can be recorded into via Milo's thoughts.
Rituals: (just a few of the many within it's pages)
Brew Potions:
Complex recipes for creating powerful potions from ingredients in a common potion kit.
5 preps (not recommended for combat) requires a potion kit and somewhere quiet to work.
Seal of Lock
Chalk can seal an entrance from intruders, when it is used to inscribe this complex symbol it takes 2 preps to draw. Requires chalk or some other kind of drawing implement.
Snaring circle
This Circle inscribed with symbols can be drawn on the ground as a magical trap that is very hard to escape. 1 prep to draw. Requires chalk or some other kind of drawing implement.
Create Mechanical Being
Instructions for making living machines are enclosed in this books pages. The size, material, and anatomical structure of the animate determine how long it takes to make. These complex machines can only be made with access to tools, metal, a forge, and a workshop. When the machine is done it is still lifeless and must be brought to life through an Animation spell, or if infused with a soul.
This is book serves as both a magic tool and a scientific journal to Milo. It is filled with detailed designs for constructs, weapons, and machines as well as the complex rituals that he has recorded in it, many of which were created by him.
Effects: The item is a book. Through enchantments he has made the book readable only to those that have his permission. The book has infinite pages and can be recorded into via Milo's thoughts.
Rituals: (just a few of the many within it's pages)
Brew Potions:
Complex recipes for creating powerful potions from ingredients in a common potion kit.
5 preps (not recommended for combat) requires a potion kit and somewhere quiet to work.
Seal of Lock
Chalk can seal an entrance from intruders, when it is used to inscribe this complex symbol it takes 2 preps to draw. Requires chalk or some other kind of drawing implement.
Snaring circle
This Circle inscribed with symbols can be drawn on the ground as a magical trap that is very hard to escape. 1 prep to draw. Requires chalk or some other kind of drawing implement.
Create Mechanical Being
Instructions for making living machines are enclosed in this books pages. The size, material, and anatomical structure of the animate determine how long it takes to make. These complex machines can only be made with access to tools, metal, a forge, and a workshop. When the machine is done it is still lifeless and must be brought to life through an Animation spell, or if infused with a soul.
Last edited by Leon on Mon Feb 15, 2010 3:19 pm; edited 4 times in total
Achalite encrested rings
Achalite encrested rings
Milo wears these two rings on each middle finger. They are like the finger of a gauntlet with a Achalite crystal set into the segment closest to the knuckle with thin wires of archalite enriched silver that link the crystal to the clawed finger tip.
Effects: These rings are a symbol of Milo's wealth, but they also increase his ability to control his magic. They are perfect for infusing magic into small clockwork parts.
Milo wears these two rings on each middle finger. They are like the finger of a gauntlet with a Achalite crystal set into the segment closest to the knuckle with thin wires of archalite enriched silver that link the crystal to the clawed finger tip.
Effects: These rings are a symbol of Milo's wealth, but they also increase his ability to control his magic. They are perfect for infusing magic into small clockwork parts.
Last edited by Leon on Mon Feb 15, 2010 3:20 pm; edited 2 times in total
Artificer Goggles
Artifacer Goggles
These serve as protection againct the heat of a forge, their lenses are infused with a spell that picks up light when there is little.
Effect: Low-light vision
These serve as protection againct the heat of a forge, their lenses are infused with a spell that picks up light when there is little.
Effect: Low-light vision
Dancing Daggers
Dancing Daggers
These small blades move with a will of their own, under Milo's control.
Effect: These daggers fight can move and attack on thier own. Dealing realatively low damage. (crit at 19-20)
These small blades move with a will of their own, under Milo's control.
Effect: These daggers fight can move and attack on thier own. Dealing realatively low damage. (crit at 19-20)
Last edited by Leon on Mon Feb 15, 2010 3:20 pm; edited 1 time in total
Rapier
Rapier
A thin persice blade.
Effect: Milo is skilled in finding weaknesses in a opponent's anatomy with this finely tiped blade.
A thin persice blade.
Effect: Milo is skilled in finding weaknesses in a opponent's anatomy with this finely tiped blade.
Last edited by Leon on Mon Feb 15, 2010 3:22 pm; edited 1 time in total
Home
Milo's home is built close to the waterfront, it is just down the river from the great bridges that link the two sides of the river. It is a medium sized building. It is made of magically forged metal like many of the buildings in the city. Inside it is coldly colored. The floors are marble and the walls are a metallic color. The lighting is provided by large windows by day and by mana orchids (a rare plant found only in deep forests, its blooms glow a beautiful pale blue) by night. There is no sitting room or kitchen. The most important rooms in the house are the library, and workshop which are home to his expansive collection of information and mechanical components.
Last edited by Leon on Mon Feb 15, 2010 3:22 pm; edited 1 time in total
Infuse
Infuse
An ability common in Artificers. Milo can fuse any weapon with magical energy, and add additional magical protection to any armor. This can be performed once in combat without a prep, but afterward it requires one prep turn.
An ability common in Artificers. Milo can fuse any weapon with magical energy, and add additional magical protection to any armor. This can be performed once in combat without a prep, but afterward it requires one prep turn.
Last edited by Leon on Mon Feb 15, 2010 3:23 pm; edited 1 time in total
Assemble
Assemble
Milo can use magic to put together machinery and repair broken things. This uses a standard action to repair or make anything that Milo can see clearly.
Milo can use magic to put together machinery and repair broken things. This uses a standard action to repair or make anything that Milo can see clearly.
Disassemble
Disassemble
Milo can use magic to take apart mechanical devices. This is a devastating attack against any kind of animate, or siege weapons. The attack can be made against anything that Milo can see clearly and has studied for a turn (1 prep)
Milo can use magic to take apart mechanical devices. This is a devastating attack against any kind of animate, or siege weapons. The attack can be made against anything that Milo can see clearly and has studied for a turn (1 prep)
Animate
Animate
Milo is skilled at infusing machines with temporary life. This takes a lot out of him so any more than once a day can cause strain on his mind and body. The machine usually lasts through a single conflict before powering down.
Milo is skilled at infusing machines with temporary life. This takes a lot out of him so any more than once a day can cause strain on his mind and body. The machine usually lasts through a single conflict before powering down.
Alchemist's Pack
Alchemist's Pack
This is a large bag that Milo uses to carry what he needs when he is traveling. It can hold any amount of items as it is enchanted to hold 10 times its natural volume. It is usually well stocked with mechanical and alchemical components. The bag appears to be about 2 feet deep and 3 feet across.
Some of the Pack's contents
Clockwork bombs
these compact explosives are perfect for getting past a barrier, or springing a trap on an enemy. The bomb can be set to go off after any amount of turns (less than six), roll a d6 each of these turns, if a six is rolled the bomb goes off prematurely. Milo carries about 5 of these in his pack.
Golem Components
These parts can be easily assembled and brought to life using Milo's Artificer's abilities.
Incendiary Oil
This thin Oil is extremely volatile so Milo keeps it in fairly sturdy vials, it is perfect for turning any weapon into a flaming one. This is great for dealing with regenerating enemies.
Leather Gloves
These gloves protect their wearer's hands, but still allow them to have a decent grip.
Vials
These glass containers are perfect for collecting liquid samples.
This is a large bag that Milo uses to carry what he needs when he is traveling. It can hold any amount of items as it is enchanted to hold 10 times its natural volume. It is usually well stocked with mechanical and alchemical components. The bag appears to be about 2 feet deep and 3 feet across.
Some of the Pack's contents
Clockwork bombs
these compact explosives are perfect for getting past a barrier, or springing a trap on an enemy. The bomb can be set to go off after any amount of turns (less than six), roll a d6 each of these turns, if a six is rolled the bomb goes off prematurely. Milo carries about 5 of these in his pack.
Golem Components
These parts can be easily assembled and brought to life using Milo's Artificer's abilities.
Incendiary Oil
This thin Oil is extremely volatile so Milo keeps it in fairly sturdy vials, it is perfect for turning any weapon into a flaming one. This is great for dealing with regenerating enemies.
Leather Gloves
These gloves protect their wearer's hands, but still allow them to have a decent grip.
Vials
These glass containers are perfect for collecting liquid samples.
Glass :: Characters
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